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Inkscape ui
Inkscape ui




inkscape ui

We are aiming for timeframes, not the features. Too late for us though! And we probably need to port again to GTK4 now if we want to fix performance regressions.Īnother thing that changed is release strategy/schedule. So if you want a faster release, don’t port your app. Just to compare, 1.0 was in alpha state for 1.5 years but for 1.1, it was just 3 months. It was just a huge task and brought many regressions, some of them are still in even after 2 years. I still feel like the project is lacking people on all fronts: org, dev, UX, documentation, etc.įrom what I understand, what helped was finally porting the user interface from GTK2 to GTK3. I would add the important contributions of the “Vectors” team who have done lots of great work which helps build the Inkscape community (and offloads a lot of stuff developers didn’t do so well in the past like release notes).Īdam Belis: I don’t feel like we have more devs since I joined 3 years ago. Tavmjong Bah: I agree with Chris! RocketChat and Gitlab. Feel free to steal/modify or otherwise reinvent our welcome screen, just give the user the opportunity to banish it if they feel they don’t want one. Possibly having a release video to showcase that work adds to the feeling of achievement, and a place for users to say thanks for all the hard work. Also, sharing successes and mutual respect and gratitude creates motivation, and it’s easier to do that with organised chat and group structures.Īs always, a considerable effort by all our developers to make a great release really helps.

inkscape ui

A move to RocketChat and Gitlab to track issues and multiple groups for different parts of the project seem to really have helped.

inkscape ui

What would you attribute it to? What did you have to change?ĬRogers: better organisation internally helped. Things seem to be so much better these days. Long dev cycles, not enough developers etc. There was a, well, not a moment, but quite a long period of time, actually, when I was a bit scared for the project. Q: So, first off, I love a lot of things going on with Inkscape lately. PR and communication), Tavmjong Bah (developer), Martin Owens (developer), and Adam Belis (UX guy). This time, I spoke to Chris Rogers (Vectors team, i.e. Which is why everyone actively involved with the project is my personal hero, and I’m only happy to chat with them every once in a while about how the project is doing. For me, it’s one of those applications I’m really excited to use every time I have some silly need for a vector graphics editor. It’s not a heavily guarded secret that I have an undying love for Inkscape.






Inkscape ui